These packets are used to manage the Graphical User Interface for Containers (eg Inventory, Furnace, Crafting table, etc) – opening/closing, inserting/removing items, etc. The packets all come from EntityPlayerMP, and are handled by calls to EntityClientPlayerMP.
Typical server origin | NetClientHandler (Client processing) | Called by Client during processing | |
Packet100OpenWindow Open a GUI window (eg chest, furnace) | EntityPlayerMP .displayGUIxxxxxx | .handleOpenWindow() Various including chest, workbench, furnace, etc | EntityClientPlayerMP .displayGUIxxxxxx |
Packet101CloseWindow Closes the current GUI (chest etc) | EntityPlayerMP | .handleCloseWindow() | EntityClientPlayerMP |
Packet103SetSlot Put an item into the specified inventory or hotbar slot | EntityPlayerMP | .handleSetSlot() | EntityClientPlayerMP |
Packet104WindowItems Fill the inventory with a list of items. | EntityPlayerMP | .handleWindowItems() | EntityClientPlayerMP |
Packet105UpdateProgressbar Update the progress bar eg for furnace, repair, enchantment, etc | EntityPlayerMP | .handleUpdateProgressbar() | EntityClientPlayerMP |
Packet106Transaction This packet works together with Packet102 to ensure that the container contents remain properly synchronised on client and server. | NetServerHandler .handleWindowClick | .handleTransaction() | |
Packet133TileEditorOpen Displays the GUI for editing a sign at a given [x,y,z] | EntityPlayerMP | .handleTileEditorOpen() | EntityClientPlayerMP .displayGUIEditSign |
There is also an FMLPacket used to open Graphical User Interfaces:
Typical Server origin | FMLClientHandler (Client processing) | Called by Client during processing | |
OpenGuiPacket | FMLNetworkHandler .openGui NetworkRegistry .openRemoteGui | .showGuiScreen() | NetworkRegistry.openRemoteGui or NetworkRegistry.openLocalGui |
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